Printable kit · The 3-second triage

Tool / Toy / Trash — the one-pager

The whole framework on a single page: the three definitions, the five tests, and the moves. Stick it on a wall, keep it in the vendor meeting, or hand it to whoever keeps calling a toy a strategy. Copy it, download the Markdown, or print it to PDF — everything happens in your browser, nothing is sent anywhere.

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TOOL / TOY / TRASH

The three-second triage for anything with “AI” on the label

Every AI product, workflow, or subscription in front of you is one of three things. The market prices all three the same and demos them the same. This page is how you tell them apart.

Tool

It made your life measurably better. You could justify, out loud, that using it beats not using it: the output gets used, it subtracts from a bill you were already paying, and the fixing takes less than doing the work by hand.

Toy

It’s fun, and it’s honest about being fun. Nothing profitable happens, and nothing has to. Toys are allowed to exist — they’re how most people learn what AI can do. The sin isn’t playing; it’s wiring a toy into the business and calling it a strategy.

Trash

It wears the costume of a tool. It produces something, it looks busy, and it takes more than it gives. Most failed AI builds are a toy or a piece of trash that somebody mistook for a tool.

The five tests

Ask A tool sounds like The trash tell
If the output vanished overnight? Someone feels it that day Honestly? Nobody would notice
What does it do to your money? Subtracts from a bill I already pay Spends now, chasing money that hasn't shown up
How much fixing before it's usable? Touch-ups — faster than by hand So much I might be faster the old way
Where does the output land? A real next step — person, process, decision A folder nobody opens
Why do you keep running it? It measurably helps — I could show you where It feels productive

An honest toy answers differently: “it’s fun, I know it’s fun, and it isn’t invoicing like a business move.”

The buckets move

These are verdicts on this thing, for you, right now — not on a technology forever. Things graduate two ways: the use changes (fun images become marketing content that converts), or the tech crosses a line (image generators lived in the toy bucket for years, until models learned text and consistency). Re-run the triage when either happens — and remember tools decay too: when the fixing starts climbing, last year’s tool is becoming this year’s trash while the subscription keeps billing.

The moves

Tool → keep it, and re-check it quarterly.

Toy → enjoy it, or give its output a real job and a real bill, then re-test.

Trash → kill it without guilt. Killing it is a result: the time and money it was quietly eating are yours again, and the build that deserved them is still out there.

From Before You Build · Run the full sixty-second triage at topfiveaitech.com/interactive/tool-toy-trash

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One-pager
TOOL / TOY / TRASH — THE ONE-PAGER
The three-second triage for anything with "AI" on the label

Every AI product, workflow, or subscription in front of you is one of three
things. The market prices all three the same and demos them the same. This
page is how you tell them apart.

TOOL — It made your life measurably better. You could justify, out loud, that
using it beats not using it: the output gets used, it subtracts from a bill you
were already paying, and the fixing takes less than doing the work by hand.

TOY — It's fun, and it's honest about being fun. Nothing profitable happens, and
nothing has to. Toys are allowed to exist — they're how most people learn what
AI can do. The sin isn't playing; it's wiring a toy into the business and
calling it a strategy.

TRASH — It wears the costume of a tool. It produces something, it looks busy,
and it takes more than it gives. Most failed AI builds are a toy or a piece of
trash that somebody mistook for a tool.

THE FIVE TESTS
(Ask · A tool sounds like · The trash tell)

1. If the output vanished overnight?
   Tool: Someone feels it that day
   Trash: Honestly? Nobody would notice

2. What does it do to your money?
   Tool: Subtracts from a bill I already pay
   Trash: Spends now, chasing money that hasn't shown up

3. How much fixing before it's usable?
   Tool: Touch-ups — faster than by hand
   Trash: So much I might be faster the old way

4. Where does the output land?
   Tool: A real next step — person, process, decision
   Trash: A folder nobody opens

5. Why do you keep running it?
   Tool: It measurably helps — I could show you where
   Trash: It feels productive

An honest toy answers differently: "it's fun, I know it's fun, and it isn't
invoicing like a business move."

THE BUCKETS MOVE
These are verdicts on this thing, for you, right now — not on a technology
forever. Things graduate two ways: the use changes (fun images become marketing
content that converts), or the tech crosses a line (image generators lived in
the toy bucket for years, until models learned text and consistency). Re-run the
triage when either happens — and remember tools decay too: when the fixing
starts climbing, last year's tool is becoming this year's trash while the
subscription keeps billing.

THE MOVES
Tool  → keep it, and re-check it quarterly.
Toy   → enjoy it, or give its output a real job and a real bill, then re-test.
Trash → kill it without guilt. Killing it is a result: the time and money it was
        quietly eating are yours again, and the build that deserved them is still
        out there.

From "Before You Build" · Run the full sixty-second triage:
topfiveaitech.com/interactive/tool-toy-trash · One real verdict a week: The Greenlight